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Showing posts from August, 2018

Solving Pixelated/Stairstep Artifacts in Exported Substances

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Not an article kind of guy? I understand. Here's the video version: Youtube: https://www.youtube.com/watch?v=kYYox24vKzw Vimeo: https://vimeo.com/285196304 Peertube:  https://pe.ertu.be/videos/watch/45cb4ce2-88b8-4486-8f31-8cf8f0c9bc77 I was making a 3D wood procedural in Designer to use in Painter recently. To make this, I used a position map. Everything looks good to me in Designer... So I put the substance into Painter, and... Gah! Everything's blocky! How do I fix this?! The Solution In Designer, select your input nodes (usually position and normal maps), set the Output Format to Absolute, and set the Bit Depth to 16 bits. Now export again and the stairstepping should be gone. Why does this work? Because input nodes usually default to 8 bit, which is too low for maps like position maps. So we have to set it to 16 bit.